![]() The final product resulted in a unfinished story with many plot holes and inconsistences caused by missing content. To coincide with the release of the next Tomb Raider movie, Eidos forced Core to finish the game by the Summer of 2003 as part of a marketing ploy. ![]() Even after more than three years of development, Angel of Darkness was still not ready. Core had the story planned since 2000, at the earliest but, to the displeasure of Eidos, the production had many setbacks: the PS2's hardware was tricky for Core to handle as well and a conflict among the team in which direction they wanted to take the game. After the release of Tomb Raider Chronicles, Core Design's final Tomb Raider game for the original PlayStation, Eidos was more than eager to produce a new installment of their action-adventure platformer franchise for the next gen consoles.
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